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dc.contributor.authorKAPAKİN, Samet
dc.contributor.authorKucuk, SEVDA
dc.contributor.authorGÖKTAŞ, Yüksel
dc.date.accessioned2021-03-04T18:05:31Z
dc.date.available2021-03-04T18:05:31Z
dc.date.issued2016
dc.identifier.citationKucuk S., KAPAKİN S., GÖKTAŞ Y., "Learning Anatomy via Mobile Augmented Reality: Effects on Achievement and Cognitive Load", ANATOMICAL SCIENCES EDUCATION, cilt.9, ss.411-421, 2016
dc.identifier.issn1935-9772
dc.identifier.othervv_1032021
dc.identifier.otherav_88e48650-3b3d-42c5-8ec6-1ff37068c873
dc.identifier.urihttp://hdl.handle.net/20.500.12627/92863
dc.identifier.urihttps://doi.org/10.1002/ase.1603
dc.description.abstractAugmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile augmented reality (mAR) technology. This technology integrates virtual learning objects into the real world and allow users to interact with the environment using mobile devices. The purpose of this study was to determine the effects of learning anatomy via mAR on medical students' academic achievement and cognitive load. The mixed method was applied in the study. The random sample consisted of 70 second-year undergraduate medical students: 34 in an experimental group and 36 in a control group. Academic achievement test and cognitive load scale were used as data collection tool. A one-way MANOVA test was used for analysis. The experimental group, which used mAR applications, reported higher achievement and lower cognitive load. The use of mAR applications in anatomy education contributed to the formation of an effective and productive learning environment. Student cognitive load decreased as abstract information became concrete in printed books via multimedia materials in mAR applications. Additionally, students were able to access the materials in the MagicBook anytime and anywhere they wanted. The mobile learning approach helped students learn better by exerting less cognitive effort. Moreover, the sensory experience and real time interaction with environment may provide learning satisfaction and enable students to structure their knowledge to complete the learning tasks. Anat Sci Educ 9:411-421. (C) 2016 American Association of Anatomists.
dc.language.isoeng
dc.subjectEğitim
dc.subjectBilgisayar ve Öğretim Teknolojisi Eğitimi
dc.subjectSosyoloji
dc.subjectSosyal ve Beşeri Bilimler
dc.subjectEĞİTİM VE EĞİTİM ARAŞTIRMASI
dc.subjectSosyal Bilimler (SOC)
dc.subjectSosyal Bilimler Genel
dc.subjectEĞİTİM, BİLİMSEL DİSİPLİNLER
dc.titleLearning Anatomy via Mobile Augmented Reality: Effects on Achievement and Cognitive Load
dc.typeMakale
dc.relation.journalANATOMICAL SCIENCES EDUCATION
dc.contributor.departmentAtatürk Üniversitesi , Tıp Fakültesi , Temel Tıp Bilimleri
dc.identifier.volume9
dc.identifier.issue5
dc.identifier.startpage411
dc.identifier.endpage421
dc.contributor.firstauthorID1646


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