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dc.contributor.authorCicek, Aynur
dc.contributor.authorTARAKCI, Ela
dc.contributor.authorRAZAK ÖZDİNÇLER, ARZU
dc.date.accessioned2021-03-04T13:24:04Z
dc.date.available2021-03-04T13:24:04Z
dc.date.issued2020
dc.identifier.citationCicek A., RAZAK ÖZDİNÇLER A., TARAKCI E., "Interactive video game-based approaches improve mobility and mood in older adults: A nonrandomized, controlled trial", JOURNAL OF BODYWORK AND MOVEMENT THERAPIES, cilt.24, sa.3, ss.252-259, 2020
dc.identifier.othervv_1032021
dc.identifier.otherav_7c364a2f-6618-43ac-81dc-906058b52064
dc.identifier.urihttp://hdl.handle.net/20.500.12627/84951
dc.identifier.urihttps://doi.org/10.1016/j.jbmt.2020.01.005
dc.description.abstractBackground and purpose: Recently, technology-based approaches have become more frequently used in the field of rehabilitation. The aim of this study was to evaluate the effectiveness of interactive video games on mobility, general mood, and quality of life and compare them with physical activity approaches in older adults.
dc.language.isoeng
dc.subjectTıp
dc.subjectFiziksel Tıp ve Rehabilitasyon
dc.subjectSağlık Bilimleri
dc.subjectDahili Tıp Bilimleri
dc.subjectKlinik Tıp (MED)
dc.subjectKlinik Tıp
dc.subjectREHABİLİTASYON
dc.titleInteractive video game-based approaches improve mobility and mood in older adults: A nonrandomized, controlled trial
dc.typeMakale
dc.relation.journalJOURNAL OF BODYWORK AND MOVEMENT THERAPIES
dc.contributor.departmentMinistry of Family & Social Policies - Turkey , ,
dc.identifier.volume24
dc.identifier.issue3
dc.identifier.startpage252
dc.identifier.endpage259
dc.contributor.firstauthorID2284289


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