dc.contributor.author | Cicek, Aynur | |
dc.contributor.author | TARAKCI, Ela | |
dc.contributor.author | RAZAK ÖZDİNÇLER, ARZU | |
dc.date.accessioned | 2021-03-04T13:24:04Z | |
dc.date.available | 2021-03-04T13:24:04Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Cicek A., RAZAK ÖZDİNÇLER A., TARAKCI E., "Interactive video game-based approaches improve mobility and mood in older adults: A nonrandomized, controlled trial", JOURNAL OF BODYWORK AND MOVEMENT THERAPIES, cilt.24, sa.3, ss.252-259, 2020 | |
dc.identifier.other | vv_1032021 | |
dc.identifier.other | av_7c364a2f-6618-43ac-81dc-906058b52064 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12627/84951 | |
dc.identifier.uri | https://doi.org/10.1016/j.jbmt.2020.01.005 | |
dc.description.abstract | Background and purpose: Recently, technology-based approaches have become more frequently used in the field of rehabilitation. The aim of this study was to evaluate the effectiveness of interactive video games on mobility, general mood, and quality of life and compare them with physical activity approaches in older adults. | |
dc.language.iso | eng | |
dc.subject | Tıp | |
dc.subject | Fiziksel Tıp ve Rehabilitasyon | |
dc.subject | Sağlık Bilimleri | |
dc.subject | Dahili Tıp Bilimleri | |
dc.subject | Klinik Tıp (MED) | |
dc.subject | Klinik Tıp | |
dc.subject | REHABİLİTASYON | |
dc.title | Interactive video game-based approaches improve mobility and mood in older adults: A nonrandomized, controlled trial | |
dc.type | Makale | |
dc.relation.journal | JOURNAL OF BODYWORK AND MOVEMENT THERAPIES | |
dc.contributor.department | Ministry of Family & Social Policies - Turkey , , | |
dc.identifier.volume | 24 | |
dc.identifier.issue | 3 | |
dc.identifier.startpage | 252 | |
dc.identifier.endpage | 259 | |
dc.contributor.firstauthorID | 2284289 | |