dc.contributor.author | Sezen, Tonguc Ibrahim | |
dc.contributor.author | Sezen, Digdem | |
dc.date.accessioned | 2021-03-03T21:18:29Z | |
dc.date.available | 2021-03-03T21:18:29Z | |
dc.identifier.citation | Sezen T. I. , Sezen D., "Designing and Playing to Protest: Looking Back to Gezi Games", GAMER PSYCHOLOGY AND BEHAVIOR, ss.73-88, 2016 | |
dc.identifier.issn | 2364-947X | |
dc.identifier.other | vv_1032021 | |
dc.identifier.other | av_5e7ff6e5-1b0b-4469-8ff3-72e4358f04d8 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12627/66066 | |
dc.identifier.uri | https://doi.org/10.1007/978-3-319-29904-4_5 | |
dc.description.abstract | This chapter is about the design, development, and perception of video-games produced during Gezi Park Protests in 2013 as a form of civic participation. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and news-games in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants. | |
dc.language.iso | eng | |
dc.subject | Temel Bilimler (SCI) | |
dc.subject | Sosyal ve Beşeri Bilimler | |
dc.subject | Sağlık Bilimleri | |
dc.subject | Psikoloji | |
dc.subject | PSİKOLOJİ, MULTİDİSİPLİNER | |
dc.subject | Klinik Tıp (MED) | |
dc.subject | Psikiyatri | |
dc.title | Designing and Playing to Protest: Looking Back to Gezi Games | |
dc.type | Makale | |
dc.relation.journal | GAMER PSYCHOLOGY AND BEHAVIOR | |
dc.contributor.department | İstanbul Bilgi Üniversitesi , , | |
dc.identifier.startpage | 73 | |
dc.identifier.endpage | 88 | |
dc.contributor.firstauthorID | 228115 | |