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dc.contributor.authorSezen, Tonguc Ibrahim
dc.contributor.authorSezen, Digdem
dc.date.accessioned2021-03-03T21:18:29Z
dc.date.available2021-03-03T21:18:29Z
dc.identifier.citationSezen T. I. , Sezen D., "Designing and Playing to Protest: Looking Back to Gezi Games", GAMER PSYCHOLOGY AND BEHAVIOR, ss.73-88, 2016
dc.identifier.issn2364-947X
dc.identifier.othervv_1032021
dc.identifier.otherav_5e7ff6e5-1b0b-4469-8ff3-72e4358f04d8
dc.identifier.urihttp://hdl.handle.net/20.500.12627/66066
dc.identifier.urihttps://doi.org/10.1007/978-3-319-29904-4_5
dc.description.abstractThis chapter is about the design, development, and perception of video-games produced during Gezi Park Protests in 2013 as a form of civic participation. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and news-games in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants.
dc.language.isoeng
dc.subjectTemel Bilimler (SCI)
dc.subjectSosyal ve Beşeri Bilimler
dc.subjectSağlık Bilimleri
dc.subjectPsikoloji
dc.subjectPSİKOLOJİ, MULTİDİSİPLİNER
dc.subjectKlinik Tıp (MED)
dc.subjectPsikiyatri
dc.titleDesigning and Playing to Protest: Looking Back to Gezi Games
dc.typeMakale
dc.relation.journalGAMER PSYCHOLOGY AND BEHAVIOR
dc.contributor.departmentİstanbul Bilgi Üniversitesi , ,
dc.identifier.startpage73
dc.identifier.endpage88
dc.contributor.firstauthorID228115


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