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dc.contributor.authorAvcil, Eren
dc.contributor.authorTARAKCI, Ela
dc.contributor.authorARMAN, Saime Nilay
dc.contributor.authorTARAKCI, DEVRİM
dc.date.accessioned2021-03-03T08:17:41Z
dc.date.available2021-03-03T08:17:41Z
dc.identifier.citationAvcil E., TARAKCI D., ARMAN S. N. , TARAKCI E., "Upper extremity rehabilitation using video games in cerebral palsy: a randomized clinical trial", ACTA NEUROLOGICA BELGICA, 2020
dc.identifier.issn0300-9009
dc.identifier.othervv_1032021
dc.identifier.otherav_16b81a28-ca33-4a11-8726-76c67d15069a
dc.identifier.urihttp://hdl.handle.net/20.500.12627/20605
dc.identifier.urihttps://doi.org/10.1007/s13760-020-01400-8
dc.description.abstractIntroduction The aim of the present study was to compare the effects of neurodevelopmental therapy (NDT)-based upper extremity rehabilitation and video game-based therapy (VGBT) using Nintendo(R)wii and leap motion controller (LMC) games on upper extremity function in patients with cerebral palsy (CP). The 30 patients included in the present study were randomized to two groups: VGBT group (VGBT using Nintendo (R) Wii and LMC games) and control group (NDT-based upper extremity rehabilitation). Both groups trained 3 days a week for 8 weeks. Manual dexterity was evaluated using the "Minnesota Manual Dexterity Test (MMDT)", functional ability using the "Childhood Health Assessment Questionnaire (CHAQ)" and the "Duruoz Hand Index (DEI)" and grip and pinch strengths using a dynamometer. Following treatment, significant changes were found, MMDT, grip and pinch strength, CHAQ, and DHI scores in both groups (p < 0.05); however, VGBT group was statistically superior to group II with respect to changes in MMDT (p < 0.05). VGBT using Nintendo(R)Wii and LMC games had slightly superior effects on manual dexterity in patients with CP while compared with NDT-based upper extremity rehabilitation. Futhermore, the effects of both treatment programs on grip strengths and functional ability were similar beneficial.
dc.language.isoeng
dc.subjectYaşam Bilimleri
dc.subjectTemel Bilimler
dc.subjectKLİNİK NEUROLOJİ
dc.subjectKlinik Tıp
dc.subjectKlinik Tıp (MED)
dc.subjectNEUROSCIENCES
dc.subjectSinirbilim ve Davranış
dc.subjectYaşam Bilimleri (LIFE)
dc.subjectTıp
dc.subjectSağlık Bilimleri
dc.subjectDahili Tıp Bilimleri
dc.subjectNöroloji
dc.titleUpper extremity rehabilitation using video games in cerebral palsy: a randomized clinical trial
dc.typeMakale
dc.relation.journalACTA NEUROLOGICA BELGICA
dc.contributor.departmentİstanbul Medipol Üniversitesi , ,
dc.contributor.firstauthorID2282323


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