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dc.contributor.authorOzkan, Gozde Enc
dc.contributor.authorKersten, Thomas P.
dc.contributor.authorKan, Tuna
dc.contributor.authorMeric, Muge
dc.contributor.authorIsin, Lale
dc.contributor.authorBuyuksalih, Gürcan
dc.date.accessioned2023-02-21T10:04:41Z
dc.date.available2023-02-21T10:04:41Z
dc.date.issued2020
dc.identifier.citationBuyuksalih G., Kan T., Ozkan G. E., Meric M., Isin L., Kersten T. P., "Preserving the Knowledge of the Past Through Virtual Visits: From 3D Laser Scanning to Virtual Reality Visualisation at the Istanbul catalca Incegiz Caves", PFG-JOURNAL OF PHOTOGRAMMETRY REMOTE SENSING AND GEOINFORMATION SCIENCE, cilt.88, sa.2, ss.133-146, 2020
dc.identifier.issn2512-2789
dc.identifier.othervv_1032021
dc.identifier.otherav_3bc5255e-bc29-411c-9421-3999c0d18ed0
dc.identifier.urihttp://hdl.handle.net/20.500.12627/188077
dc.identifier.urihttps://doi.org/10.1007/s41064-020-00091-3
dc.description.abstractCultural landscapes are those that are shaped through the combined forces of cultural and natural activity, typically over a long period that may reach back to historic and prehistoric times. Amongst these, the documenting, modelling and visualisation of cave landscapes have always been particularly important for scientific communities such as speleology. In the current state of the art, terrestrial laser scanning provides a level of documentation of objects whose accuracy cannot be achieved by conventional methods. In addition to the highly accurate metric and geometric information, visual information brings incredible richness to the presentation of data. Virtual reality (VR) allows individuals to immerse themselves within virtual environments to explore monuments and other cultural heritage sites up close. More and more, VR systems are available at lower prices and are not only limited to VR labs. In this paper, we present research on the generation of a virtual 3D model of the Incegiz caves, located at the catalca district of Istanbul, Turkey, and its integration within the Unity 3D game engine. This project, carried out as a collaboration between BIMTAS, a company of the Greater Municipality of Istanbul, Turkey and the Photogrammetry & Laser Scanning Lab of the HafenCity University Hamburg, Germany, aimed at developing an immersive and interactive VR visualisation of the cave for the HTC Vive Pro VR system. The entire workflow, from data acquisition to VR visualisation, is described here in detail with particular emphasis given to the 3D modelling of the cave and its integration within a VR environment.
dc.language.isoeng
dc.subjectTıp
dc.subjectSağlık Bilimleri
dc.subjectKlinik Tıp (MED)
dc.subjectKlinik Tıp
dc.subjectGÖRÜNTÜLEME BİLİMİ VE FOTOĞRAF TEKNOLOJİSİ
dc.subjectTemel Bilimler (SCI)
dc.subjectYerbilimleri
dc.subjectUZAKTAN ALGILAMA
dc.titlePreserving the Knowledge of the Past Through Virtual Visits: From 3D Laser Scanning to Virtual Reality Visualisation at the Istanbul catalca Incegiz Caves
dc.typeMakale
dc.relation.journalPFG-JOURNAL OF PHOTOGRAMMETRY REMOTE SENSING AND GEOINFORMATION SCIENCE
dc.contributor.departmentZonguldak Bülent Ecevit Üniversitesi , Mühendislik Fakültesi , Geomatik Mühendisliği Bölümü
dc.identifier.volume88
dc.identifier.issue2
dc.identifier.startpage133
dc.identifier.endpage146
dc.contributor.firstauthorID4071491


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