dc.contributor.author | YILMAZ, Rabia Meryem | |
dc.contributor.author | Kucuk, Sevda | |
dc.contributor.author | GÖKTAŞ, Yüksel | |
dc.date.accessioned | 2021-03-06T10:10:49Z | |
dc.date.available | 2021-03-06T10:10:49Z | |
dc.identifier.citation | Kucuk S., YILMAZ R. M. , GÖKTAŞ Y., "Effective Educational Augmented Reality Applications: Points to Consider", 8th IEEE International Conference on Application of Information and Communication Technologies (AICT), Astana, Kazakistan, 15 - 17 Ekim 2014, ss.486-489 | |
dc.identifier.other | vv_1032021 | |
dc.identifier.other | av_e923e40c-0ad4-423f-a360-78b74cf6127c | |
dc.identifier.uri | http://hdl.handle.net/20.500.12627/153199 | |
dc.identifier.uri | https://doi.org/10.1109/icaict.2014.7035994 | |
dc.description.abstract | A new paradigm, that it is possible to access information in any place at any time, led education researchers to seek methods to permit interactions between the real environment and digital information. Augmented Reality (AR), which provides such an environment of interaction, was consequently developed as a technology that allows interaction between people and information. This technology promises significant potential if integrated into education. The purpose of this study is to present important factors to consider while developing an effective educational AR applications. The analysis, design, development, and implementation of educational AR applications are examined. This is a case study. The sample consisted of 42 senior undergraduate students, who had experience with educational AR technology. Structured interview form was used as the data collection tool. According to the findings, the participants focused especially on software selection in the analysis phase. They reported that easy interfacing of the program, multimedia support, the environment where the application is to be implemented, and the related devices to be used should be carefully considered. In the design and development phases, it is important to determine whether the application is appropriate to the target population, the content, and the purpose. In the implementation phase, it is important to provide the necessary technical sub-structure and the physical environment; to inform the students about the program, materials, purpose, and potential outcomes; and to provide them with equal opportunities in the application. The results obtained in this study can be used to guide future educational implementations and research studies on AR technology. | |
dc.language.iso | eng | |
dc.subject | Bilgi Güvenliği ve Güvenilirliği | |
dc.subject | Bilgisayar Grafiği | |
dc.subject | Biyoenformatik | |
dc.subject | Mühendislik ve Teknoloji | |
dc.subject | BİLGİSAYAR BİLİMİ, TEORİ VE YÖNTEM | |
dc.subject | Bilgisayar Bilimleri | |
dc.subject | BİLGİSAYAR BİLİMİ, İNTERDİSİPLİNER UYGULAMALAR | |
dc.subject | Mühendislik, Bilişim ve Teknoloji (ENG) | |
dc.subject | Bilgisayar Bilimi | |
dc.subject | BİLGİSAYAR BİLİMİ, BİLGİ SİSTEMLERİ | |
dc.title | Effective Educational Augmented Reality Applications: Points to Consider | |
dc.type | Bildiri | |
dc.contributor.department | Atatürk Üniversitesi , Kâzım Karabekir Eğitim Fakültesi , Bilgisayar Ve Öğretim Teknoloji Eğitimi Anabilim Dalı | |
dc.contributor.firstauthorID | 143431 | |