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dc.contributor.authorCag, Yakup
dc.contributor.authorOzcetin, Mustafa
dc.contributor.authorOzmel, Ahu
dc.contributor.authorGokbay, İnci
dc.contributor.authorGumustas, Funda
dc.date.accessioned2021-03-06T08:08:51Z
dc.date.available2021-03-06T08:08:51Z
dc.identifier.citationOzcetin M., Gumustas F., Cag Y., Gokbay İ., Ozmel A., "The relationships between video game experience and cognitive abilities in adolescents", NEUROPSYCHIATRIC DISEASE AND TREATMENT, cilt.15, ss.1171-1180, 2019
dc.identifier.issn1178-2021
dc.identifier.othervv_1032021
dc.identifier.otherav_df860bc5-0e5d-4687-b7d7-59ee057a503e
dc.identifier.urihttp://hdl.handle.net/20.500.12627/147247
dc.identifier.urihttps://doi.org/10.2147/ndt.s206271
dc.description.abstractObjectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents.
dc.language.isoeng
dc.subjectNöroloji
dc.subjectSağlık Bilimleri
dc.subjectDahili Tıp Bilimleri
dc.subjectTıp
dc.subjectPsikiyatri
dc.subjectKlinik Tıp (MED)
dc.subjectKlinik Tıp
dc.subjectKLİNİK NEUROLOJİ
dc.titleThe relationships between video game experience and cognitive abilities in adolescents
dc.typeMakale
dc.relation.journalNEUROPSYCHIATRIC DISEASE AND TREATMENT
dc.contributor.departmentMarmara Üniversitesi , ,
dc.identifier.volume15
dc.identifier.startpage1171
dc.identifier.endpage1180
dc.contributor.firstauthorID260593


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