| dc.contributor.author | Cag, Yakup | |
| dc.contributor.author | Ozcetin, Mustafa | |
| dc.contributor.author | Ozmel, Ahu | |
| dc.contributor.author | Gokbay, İnci | |
| dc.contributor.author | Gumustas, Funda | |
| dc.date.accessioned | 2021-03-06T08:08:51Z | |
| dc.date.available | 2021-03-06T08:08:51Z | |
| dc.identifier.citation | Ozcetin M., Gumustas F., Cag Y., Gokbay İ., Ozmel A., "The relationships between video game experience and cognitive abilities in adolescents", NEUROPSYCHIATRIC DISEASE AND TREATMENT, cilt.15, ss.1171-1180, 2019 | |
| dc.identifier.issn | 1178-2021 | |
| dc.identifier.other | vv_1032021 | |
| dc.identifier.other | av_df860bc5-0e5d-4687-b7d7-59ee057a503e | |
| dc.identifier.uri | http://hdl.handle.net/20.500.12627/147247 | |
| dc.identifier.uri | https://doi.org/10.2147/ndt.s206271 | |
| dc.description.abstract | Objectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents. | |
| dc.language.iso | eng | |
| dc.subject | Nöroloji | |
| dc.subject | Sağlık Bilimleri | |
| dc.subject | Dahili Tıp Bilimleri | |
| dc.subject | Tıp | |
| dc.subject | Psikiyatri | |
| dc.subject | Klinik Tıp (MED) | |
| dc.subject | Klinik Tıp | |
| dc.subject | KLİNİK NEUROLOJİ | |
| dc.title | The relationships between video game experience and cognitive abilities in adolescents | |
| dc.type | Makale | |
| dc.relation.journal | NEUROPSYCHIATRIC DISEASE AND TREATMENT | |
| dc.contributor.department | Marmara Üniversitesi , , | |
| dc.identifier.volume | 15 | |
| dc.identifier.startpage | 1171 | |
| dc.identifier.endpage | 1180 | |
| dc.contributor.firstauthorID | 260593 | |