dc.contributor.author | Özdemir, Berceste Gülçin | |
dc.date.accessioned | 2021-03-06T08:02:53Z | |
dc.date.available | 2021-03-06T08:02:53Z | |
dc.identifier.citation | Özdemir B. G. , The Study of Virtual Reality Technology in the Context of Simulation Concept with Regards to Children’s Use Case Study Project Nebula: Virtual Reality Technology in the Context of Simulation, "Handbook of Research on Children’s Consumption of Digital Media,", Gülşah Sarı, Editör, IGI GLOBAL , Pennsylvania, ss.125-138, 2018 | |
dc.identifier.other | vv_1032021 | |
dc.identifier.other | av_df176da5-2989-4e24-9e37-0bd4dd758d81 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12627/146959 | |
dc.language.iso | eng | |
dc.publisher | IGI GLOBAL | |
dc.subject | Kitle İletişimi ve Araçları | |
dc.subject | Radyo, Sinema ve Televizyon | |
dc.subject | İLETİŞİM | |
dc.subject | FİLM, RADYO, TELEVİZYON | |
dc.subject | Sosyal ve Beşeri Bilimler | |
dc.subject | Sosyal Bilimler Genel | |
dc.subject | Sosyal Bilimler (SOC) | |
dc.title | Handbook of Research on Children’s Consumption of Digital Media, | |
dc.type | Kitapta Bölüm | |
dc.contributor.department | İstanbul Üniversitesi , İletişim Fakültesi , Radyo Televizyon Ve Sinema Bölümü | |
dc.contributor.firstauthorID | 2274361 | |