dc.contributor.author | IRMAK, AYLİN YALÇIN | |
dc.contributor.author | Erdogan, Semra | |
dc.date.accessioned | 2021-03-05T21:38:58Z | |
dc.date.available | 2021-03-05T21:38:58Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | IRMAK A. Y. , Erdogan S., "Predictors for Digital Game Addiction Among Turkish Adolescents A Cox's Interaction Model-Based Study", JOURNAL OF ADDICTIONS NURSING, cilt.30, ss.49-56, 2019 | |
dc.identifier.issn | 1088-4602 | |
dc.identifier.other | vv_1032021 | |
dc.identifier.other | av_d9f784c3-6dfa-4c7a-b508-a92dd1f7225f | |
dc.identifier.uri | http://hdl.handle.net/20.500.12627/143712 | |
dc.identifier.uri | https://doi.org/10.1097/jan.0000000000000265 | |
dc.description.abstract | Background: Digital game addiction among adolescents is a growing problem. The purpose of this study is to describe the predictors for this addiction in a group of Turkish adolescents using a conceptual framework. Methods: A descriptive correlational study was conducted on 865 students (aged 11-16 years) and their parents. Self-reported digital game behaviors were measured using the Game Addiction Scale. The risk factors for gaming addiction were examined using multiple regression analysis. Results: Adolescents spent 10.78 +/- 13.42 hours per week playing digital games, and the rate of digital game addiction was calculated at 4.32% and 28.8% in monothetic and polythetic formats, respectively. Family environment and school performance directly affected female adolescents' digital gaming behaviors, whereas male adolescents' digital gaming behaviors were directly affected by computer self-efficacy, psychosocial problems, diminished impulse control, and levels of in-game violence. Conclusions: The interaction model of client health behavior can be used to describe adolescents' digital game use. Nurses can assess adolescents' gaming behaviors and use the effective predictors from the male and female models to develop intervention programs. | |
dc.language.iso | eng | |
dc.subject | Eczacılık | |
dc.subject | Hemşirelik | |
dc.subject | Yaşam Bilimleri | |
dc.subject | Temel Bilimler | |
dc.subject | Tıp | |
dc.subject | Sağlık Bilimleri | |
dc.subject | Klinik Tıp (MED) | |
dc.subject | Klinik Tıp | |
dc.subject | HEMŞİRELİK | |
dc.subject | Yaşam Bilimleri (LIFE) | |
dc.subject | Farmakoloji ve Toksikoloji | |
dc.subject | MADDE BAĞIMLILIĞI | |
dc.title | Predictors for Digital Game Addiction Among Turkish Adolescents A Cox's Interaction Model-Based Study | |
dc.type | Makale | |
dc.relation.journal | JOURNAL OF ADDICTIONS NURSING | |
dc.contributor.department | Tekirdağ Namık Kemal Üniversitesi , Sağlık Yüksekokulu , Hemşirelik Pr. | |
dc.identifier.volume | 30 | |
dc.identifier.issue | 1 | |
dc.identifier.startpage | 49 | |
dc.identifier.endpage | 56 | |
dc.contributor.firstauthorID | 260541 | |