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dc.contributor.authorIRMAK, AYLİN YALÇIN
dc.contributor.authorErdogan, Semra
dc.date.accessioned2021-03-05T21:38:58Z
dc.date.available2021-03-05T21:38:58Z
dc.date.issued2019
dc.identifier.citationIRMAK A. Y. , Erdogan S., "Predictors for Digital Game Addiction Among Turkish Adolescents A Cox's Interaction Model-Based Study", JOURNAL OF ADDICTIONS NURSING, cilt.30, ss.49-56, 2019
dc.identifier.issn1088-4602
dc.identifier.othervv_1032021
dc.identifier.otherav_d9f784c3-6dfa-4c7a-b508-a92dd1f7225f
dc.identifier.urihttp://hdl.handle.net/20.500.12627/143712
dc.identifier.urihttps://doi.org/10.1097/jan.0000000000000265
dc.description.abstractBackground: Digital game addiction among adolescents is a growing problem. The purpose of this study is to describe the predictors for this addiction in a group of Turkish adolescents using a conceptual framework. Methods: A descriptive correlational study was conducted on 865 students (aged 11-16 years) and their parents. Self-reported digital game behaviors were measured using the Game Addiction Scale. The risk factors for gaming addiction were examined using multiple regression analysis. Results: Adolescents spent 10.78 +/- 13.42 hours per week playing digital games, and the rate of digital game addiction was calculated at 4.32% and 28.8% in monothetic and polythetic formats, respectively. Family environment and school performance directly affected female adolescents' digital gaming behaviors, whereas male adolescents' digital gaming behaviors were directly affected by computer self-efficacy, psychosocial problems, diminished impulse control, and levels of in-game violence. Conclusions: The interaction model of client health behavior can be used to describe adolescents' digital game use. Nurses can assess adolescents' gaming behaviors and use the effective predictors from the male and female models to develop intervention programs.
dc.language.isoeng
dc.subjectEczacılık
dc.subjectHemşirelik
dc.subjectYaşam Bilimleri
dc.subjectTemel Bilimler
dc.subjectTıp
dc.subjectSağlık Bilimleri
dc.subjectKlinik Tıp (MED)
dc.subjectKlinik Tıp
dc.subjectHEMŞİRELİK
dc.subjectYaşam Bilimleri (LIFE)
dc.subjectFarmakoloji ve Toksikoloji
dc.subjectMADDE BAĞIMLILIĞI
dc.titlePredictors for Digital Game Addiction Among Turkish Adolescents A Cox's Interaction Model-Based Study
dc.typeMakale
dc.relation.journalJOURNAL OF ADDICTIONS NURSING
dc.contributor.departmentTekirdağ Namık Kemal Üniversitesi , Sağlık Yüksekokulu , Hemşirelik Pr.
dc.identifier.volume30
dc.identifier.issue1
dc.identifier.startpage49
dc.identifier.endpage56
dc.contributor.firstauthorID260541


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