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dc.contributor.authorYalcin Irmak, Aylin
dc.contributor.authorErdocan, Semra
dc.date.accessioned2021-03-05T09:10:13Z
dc.date.available2021-03-05T09:10:13Z
dc.date.issued2016
dc.identifier.citationYalcin Irmak A., Erdocan S., "Digital Game Addiction Among Adolescents and Younger Adults: A Current Overview", TURK PSIKIYATRI DERGISI, cilt.27, ss.128-137, 2016
dc.identifier.issn1300-2163
dc.identifier.otherav_9ca2d39b-dd6b-4599-a921-e4ce2c635e20
dc.identifier.othervv_1032021
dc.identifier.urihttp://hdl.handle.net/20.500.12627/105243
dc.identifier.urihttps://doi.org/10.5080/u13407
dc.description.abstractThe games that adolescents and young people used to play in the play grounds and on the streets have been replaced in recent years with cyber games played in front of the computer on the internet or in game arcades. This changing culture has particularly brought up the concept of "digital game addiction", a condition that stems from the steadily growing passion for digital games and their excessived and uncontrolled usage among adolescents and young people. Game addiction in the psychiatry literature has been described as an impulse control disorder characterized by the symptoms such as "the inability to control the time spent on game-playing", "a loss of interest in other activities", "continuing to play despite the adverse effects" and "feeling psychologically deprived when not being able to play"."Although digital game addiction has not been accepted by psychiatric authorities as a psychiatric disorder yet, the increasing psychiatry referrals due to the problems accompanying this disorder, the efforts of families to seek support and solutions, the evidence that similarities with other types of addiction have been revealed by researchers, as well as the current prevalence rates are all factors that suggest the existence of important of the examination of issue. Despite the discussions about the digital game addiction, the literature on the subject is increasing. This article offers an overview of digital game-playing behavior in the light of current literature, seeking to share its findings with health care professionals.
dc.language.isoeng
dc.subjectPsikiyatri
dc.subjectKlinik Tıp (MED)
dc.subjectSağlık Bilimleri
dc.titleDigital Game Addiction Among Adolescents and Younger Adults: A Current Overview
dc.typeMakale
dc.relation.journalTURK PSIKIYATRI DERGISI
dc.contributor.departmentTekirdağ Namık Kemal Üniversitesi , ,
dc.identifier.volume27
dc.identifier.issue2
dc.identifier.startpage128
dc.identifier.endpage137
dc.contributor.firstauthorID232903


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