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Real-Time People Counting Application by Using GPU Programming

Author
Sevgen, Selcuk
Kocak, Yasemin Poyraz
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Abstract
This study focuses on people counting in a video stream captured from a fixed camera. Aforementioned counting process is implemented by graphical processing unit (GPU) programming real-timely. For this reason, two video streams with different resolution and two different NVIDIA graphic cards are used. For all combinations of these video streams and graphic cards, the number of people are obtained in the video streams and they are compared with regard to performances. Consequently, it is examined that real-time people counting process can be successfully implemented by compute unified device architecture (CUDA) programming on NVIDIA graphic cards.
URI
http://hdl.handle.net/20.500.12627/21538
https://doi.org/10.1007/978-3-319-26561-2_64
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İstanbul Üniversitesi Akademik Arşiv Sistemi (ilgili içerikte aksi belirtilmediği sürece) Creative Commons Alıntı-GayriTicari-Türetilemez 4.0 Uluslararası Lisansı ile lisanslanmıştır.

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Creative Commons Lisansı

İstanbul Üniversitesi Akademik Arşiv Sistemi (ilgili içerikte aksi belirtilmediği sürece) Creative Commons Alıntı-GayriTicari-Türetilemez 4.0 Uluslararası Lisansı ile lisanslanmıştır.

DSpace software copyright © 2002-2016  DuraSpace
Contact Us | Send Feedback
Theme by 
Atmire NV